Winter's Grasp
You envelop a visible target within a range of 20
in a cloud of frost and ice that lasts a number of
rounds equal to your MAG. The round you cast
it, winters grasp inflicts 1d6 damage. While the
spell is in effect, the target must make a CON vs.
your MAG at the start of each of their turns. If successful, the
spell ends. If the test is failed, the target takes 1d6 damage and
if passed suffers a 1/2 penalty to Speed. Those killed by winters
grasp
are frozen solid.
Just Chill
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