Wither & Bloom
10-ft-radius sphere centered on a point within 60 ft
Wither: Each creature of your choice in that area must make a CON
saving throw, taking 2d6 {b}: ½ if successful. Nonmagical
vegetation in that area withers.
Bloom: One creature of your choice in that area can spend and roll
1 of its unspent Hit Dice and regain a number of hit points equal
to the roll+ your spellcasting ability modifier.
{x}: 1d6 {b} + 1 Hit Dice for each level.
“Where I touch, life withers; where I will it, new gro
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