Wizard Eye
Cast on any flat terrain within 12 inches. For the
rest of the game the caster can draw line of sight
from the Wizard Eye instead of from the figure
when casting. The Wizard Eye has 180-degree
field of vision. You may only have one Wizard
Eye at a time. If the terrain on which the Wizard
Eye is placed is damaged the spell is cancelled.
The caster can cancel this spell at the end of
any turn.
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