Wizard's Retreat
{t} Add {c}
Whenever a permanent or spell you control becomes the target of a
spell, if Wizard's Retreat is in your hand, graveyard, or in play,
you may pay {6}{u}{u}. If you do, exile the top four cards of your
library, and you may play
a nonland card exiled this way without
paying its mana cost. If you play a card this way, exile Wizard's
Retreat.
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