Wizard's Retreat
by on
Wizard's Retreat
by on

Wizard's Retreat

Wizard's Retreat comes into play tapped.
When this card comes into put Insanity 3
(To pay an insanity cost, exile the designated
number of cards from the top of your library).

{t}: Add {u}
{1}{t}: Add {c}, {r}, {w}, or {b}
Insanity 2, {r}{t}: Draw a Card, then Discard
a Card at random.
Once their studies have passed a point, a wizard
must draw away from humanity in order to proceed
on their path.

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