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Wolf
STR 12(+1) DEX 15(+2) CON 12(+1) INT 3(-4)
WIS 12(+1 CHA 6(-2)
Perception +3, Stealth +4
Keen Hearing and Smell: Wolf has advantage on Perception checks relying on sound and smell.
Pack Tactics: Wolf has advantage on attacks made against creatures within 5 ft of an ally that isn't incapacitated.
Bite: Melee +4 hit, 2d4+2 piercing. If the target
is a creature, it must succeed on a STR save DC
11, or be knocked prone


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