Wrath of God
{9}{6}"
Choose a point within range on the table and place a counter there.
At the end of each subsequent Magic Phase roll a D6; if 1-3 is
rolled, add another counter on the same spot. If 4-6 is rolled,
each unit within (2D6+X)", where X is equal to the number of
counters, suffers 2D6 hits with Strength 5, Armour Penetration 2,
and Magical Attacks. The spell then ends, remove all counters.
Card Comments