Wrath of God (5)
by on
Wrath of God (5)
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Wrath of God (5)

96" / Ground / Permanent
{12} : Place a counter on the target point.
At the end of each subsequent Magic Phase
roll a D6; if 1–3 is rolled, add another counter
on the same point. If 4–6 is rolled, each unit
within (2D6+X)″, where X is equal to the
number of counters, suffers 2D6 hits with
Strength 5, Armour Penetration 2, and Magical
Attacks. If a unit fails a Panic Test forced by the
spell, it Flees directly away from the marked
point. The spell then ends, remove all counters.

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