WRATH OF THE DARK GODS
{p/b}12+: 96 UM. Ground Permanet
Place a counter on the target permanent.
At the end of each subsequent
Magic Phase roll a D6:
if 1-3 is rolled, add another counter on the
same point.
If 4-6 is rolled, each unit (2D6+X)
where X is the number of counters,
suffer 2D6 hits strength 5, AP 2 and Magical
Attaks.
Card Comments