Writhing Waters
by on
Writhing Waters
by on

Writhing Waters
Writhing Waters


When Writhing Waters enters the
battlefield, if you control three or more
creatures, draw a card.
{t}: Add {c}{c} or {u}.
{u}{u}{u}: Until end of turn, Writhing Waters
becomes a 2/2 blue elemental creature with
haste. It's still a land.

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