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Wrong Sun
by on
Wrong Sun
by on

Wrong Sun

Defender, prowess (+1/+0)
At the beginning of each end step, the Wrong Sun deals damage equal to its power to all targets. Then,
it gains -1/-1 counters equal to its power.

Whenever the Wrong Sun deals damage to every opponent in the same turn, you may draw a card
and gain 2 life.

If the Wrong Sun would leave the battlefield, transform it instead.

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