Wyr, Time's Acolyte
+1: Until your next turn, the first time a permanent you control is
the target of a spell or ability you don't control, counter that
spell or ability
0: Draw 2 cards, then exile a card from your hand. If it's a land,
you may put it onto the battlefield tapped instead of exile.
-7: Each opponent skips their next 2 turns.
Card Comments