Wyr, Time's Acolyte
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Wyr, Time's Acolyte
by on

Wyr, Time's Acolyte

+1: Until your next turn, the first time a permanent you control is the target of a spell or ability you don't control, counter that spell or ability
0: Draw 2 cards, then exile a card from your hand. If it's a land, you may put it onto the battlefield tapped instead of exile.
-7: Each opponent skips their next 2 turns.

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