WYRM
Indestructible, defender, bushido 1
If damage would be dealt to other bards you control, that damage is dealt to WYRM instead.
Whenever another bard you control enters, WYRM loses defender and gains trample until end of turn.
Aura farming — At the beginning of each combat,
create an aura token attached to WYRM with {2}: Choose reach, first strike, or lifelink, then enchanted creature gains the chosen ability until
end of turn. Activate only once each turn.


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