Xaldin, Whilwind Lancer No.III
Jump: {t}{3} Deal damage equal to Xaldin's power to target
opponent and all creatures they control. Disregard flying.
Wind Shield: {3} Xaldin becomes indestructible until the start
of your next turn.
Xaldin wields 6 lances know as Lindworm. He also uses the power
of the wind to shield himself.
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