Xeno, Phantom’s Incarnate
by on
Xeno, Phantom’s Incarnate
by on

Xeno, Phantom’s Incarnate

If you cast Xeno, Phantom’s Incarnate from your hand, he gains haste until end of turn.

Lifelink

Realm of Shadows - As long as your life total is less than
or equal to half your starting life total, Xeno has shroud and double strike.

At the beginning of your second main phase, if you gained 3 or more life this turn, return Xeno to his owner’s hand.

Love this card?

Support joshualrussell3gmailcom's creations
with a gift of Premium Membership!

Gift

Card Comments