Xeno'jiiva
by on
Xeno'jiiva
by on

Xeno'jiiva

Flying, Hexproof, Menace
Hyper Charge-At the beginning of your
combat put a charge counter on this creature,
if there are 5 charge counters on this creature,
it gets +5/+5 then remove all charge counters
from this creature at the end of your next turn
Energy Pulse-At the beginning of your upkeep,
if this creature has 3 charge counters, create 2
blue 6/6 elder dragon creature tokens

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