Xeno'jiiva
Flying, Hexproof, Menace
Hyper Charge-At the beginning of your
combat put a charge counter on this creature,
if there are 5 charge counters on this creature,
it gets +5/+5 then remove all charge counters
from this creature at the end of your next turn
Energy Pulse-At the beginning of your upkeep,
if this creature has 3 charge counters, create 2
blue 6/6 elder dragon creature tokens
Card Comments