XII. The Hanged Man
by on
XII. The Hanged Man
by on

XII. The Hanged Man

Upright: Roll WEIRD. On a partial success, you
gain one stress or lose one health, then an ally
(including yourself) removes one stress or heals
one health. On a full success, do this again.
Inverted: Choose an item held by an ally. They
say whether they are willing. Roll GRACE. If
they were willing, and you roll a partial success,
the item appears in your hand. If not, a full
success is required. This ability may be used even if
the ally/item is far away, but you must know
what the item

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