XIV. Temperance
Upright: Roll WEIRD. If you roll a partial
success, the Target gains one Stress to restore
two Health, or loses one Health to lose two
Stress. If you roll a full success, ignore the
downside of either option.
Inverted: Choose two Targets, then Roll
GRACE. If you roll a partial success, 1 Target
becomes angry, distrustful, or prejudiced
against the other. If you roll a full success,
repeat this process for the other Target.
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