XIX. The Sun
Upright: You, all nearby PCs and all nearby
Companions make an AURA roll. For each
of the units that rolls [Full Success +2] or
higher, that unit may choose to either lose
1 Stress or gain 1 Health (but not both).
Inverted: (Reaction). You or a nearby ally
immediately gains 1 Health. Until that unit's
next turn, enemies cannot attack that unit
unless there are no other valid targets in
range.
Card Comments