XS-03 Apollo
{left}Partner with XS-01 Artemis and Draedon, the Great Machinist (When this creature enters, target player may put XS-01 Artemis and Draedon into their hand from their library, then that player shuffles.) Whenever this creature attacks, if it has one or more adrenaline counters on it, remove all adrenaline counters from it. This creature deals damage equal to the number of counters removed this way, divided as you choose among any number of targets. {4}: Put an adrenaline counter on this {Lns}creature.


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