Yellowclaw The Mighty
{flavor}Haste, Vigilance, Reach, Hexproof {flavor}When Yellowclaw enters the battlefield, put +2/+2 on any creature that you control that isn’t Yellowclaw. Every time Yellowclaw gets killed, any untapped creature this turn gets +1/+1 your next turn. {T} Four two rounds: Look through your library and pull out a basic land card. You can use this for 2 rounds, then it goes to the bottom of your library. Don’t shuffle.{flavor} “Feed me the enemies, and let me claw them. Claw is in my name, after all.”


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