Ynesen Ongge Xong Kerij-e
by on
Ynesen Ongge Xong Kerij-e
by on

Ynesen Ongge Xong Kerij-e

Inspiration - You may play an extra land on each of your turns.
When Kerij-e enters the battlefield all your creatures gain Trample.
{r/g}{r/g}: Put four 2/2 red and green horse creature tokens into play.
"Horse and rider are often of one mind."

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