Heat axe—Cbt2: Cause 2 dmg. Dmg + 1 if P's Cbt > 4. Beam rifle—Sht4: Cause 3 dmg. Super Fire Rifle(3/3)—Sht6: Cause 4 dmg and heal 1 hp. Range+1 if P's Rec or Spt > 5.
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