Zana, Keeper of the Atlas
+1: Gain 2 life. Scry 2, then draw a card.
+1: Search your library for a land card and put it onto the
battlefield. Then shuffle your library. Zana phases out until your
next turn.
-7: You get an emblem with "Whenever you cast a spell, exile the
top card of each opponent's library. You may play those cards for
as long as they re
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