Zander, Follower of Whims
+2: Roll 1d6: If even, draw a card. If odd, play an extra land this
turn.
-2: Roll 1d12: If 1-4, destroy target creature. If 5-8, tap target
creature . If 9-12, gain control of target creature until end of
turn.
-9: Roll 1d20: If 1-18, gain 8 life. If 19, each opponent loses 10
life. If 20, you win the game at the end of your current turn.
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