Zander, Follower of Whims
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Zander, Follower of Whims
by on

Zander, Follower of Whims

+2: Roll 1d6: If even, draw a card. If odd, play an extra land this turn.
-2: Roll 1d12: If 1-4, destroy target creature. If 5-8, tap target creature . If 9-12, gain control of target creature until end of turn.
-9: Roll 1d20: If 1-18, gain 8 life. If 19, each opponent loses 10 life. If 20, you win the game at the end of your current turn.

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