Zaru, wolf god
by on
Zaru, wolf god
by on

Zaru, wolf god

Flying, fear, deathtouch, vigilance, hexproof

Other Wolf, werewolf, and wolven creatures you control can not leave the battlefield

When zaru attacks alone put a blood counter on target creature you gain an additional combat phase, your second attack you must attack with all creatures you control they gain vigilance until end of turn

At the end of your turn every player must sacrifice a creature with a blood counter

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