Zaru, wolf god
Flying, fear, deathtouch, vigilance, hexproof
Other Wolf, werewolf, and wolven creatures you control can not
leave the battlefield
When zaru attacks alone put a blood counter on target creature you
gain an additional combat phase, your second attack you must attack
with all creatures you control they gain vigilance until end of
turn
At the end of your turn every player must sacrifice a creature with
a blood counter
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