Zaru, wolf god
Flying, fear, hexproof
Other wolf and werewolf creatures you control have
indestructible
As long as it's night you gain an additional combat phase
When zaru is dealt damage it gains a blood counter when zaru has 10
or more blood counters it gains +10/+10 and indestructible until
end of turn, at the end of your turn remove all blood counters from
zaru
Card Comments