Zealot's Mace
{x}: If equipped creature attacks and isn't blocked
this turn, you may have it deals X damage to any
1 nonblocking creature defending player controls
at the end of combat. Play this ability as a
sorcery.
Equip - {w}{w} or tap an untapped Human or
Cleric you control.
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"We will smite evil where it meets us." - Hazduhr
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