Zed Couer, Limited Knight
Trample, First Strike
Whenever Zed deals damage, put a potential
counter on him. At the end of each turn, if he has
ten or more potential counters on him, exile him.
Zed gets +1/+1 for each Potential counter on him
"It's not often I get to take on an actual challenge. Though it's a
shame this has to end so soon."
Card Comments