Zeke, Shadow Trainer
Shroud, Flying
Whenever you activate an ability of another Shade, put a Darkness
counter on Zeke. Shades you control have Skulk, Vigilance and get
+2/+2 as
long as Zeke has 7 or more Darkness counters.
{b}, Remove X Darkness counters from Zeke: Shades you control get
+X/+X until end of turn.
Pay 1 life: Target Shade you control gets -1/-1 until end of turn.
The next time it deals combat damage this turn, draw a card.
Card Comments