Zelda, queen of chaos
Flash, reach, menace
{p/c}{p/c}{b/r}{r/w}Roll a six-sided dice: if the result is a 5
or a 6, draw a card and gain 4 life. Until end
of turn Zeldahas hexproof and lifelink;
her base power is 2 and her base toughness 5.
If the result is 1-4, Zelda gains deathtouch and
indestructible until end of turn, then deals
4 damage to each of up to two targets. Her
base power is 5 and her base toughness
is 2 until end of turn.
Card Comments