Zephyr Strike
Casting Time: 1 Bonus Action
Range: Self Duration 1 minute conc
You move like the wind. Until the spell ends,
your movement doesnt provoke opportunity
attacks.
Once before the spell ends, you can give yourself
advantage on one weapon attack roll on your turn.
That attack deals an extra 1d8 force damage on a
hit. Whether you hit or miss, your walking speed
increases by 30 feet until the end of that turn.
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