Zephyr Strike | Bonus Action
by on
Zephyr Strike | Bonus Action
by on

Zephyr Strike | Bonus Action

For 1 minute your movement doesn`t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your
turn. That attack deals an extra 1d8 force damage
on a hit. Whether you hit or miss, your walking
speed increases by 30 feet until the end of that
turn.

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