Zephyr, Underworld Archmage
(Cards without mana costs can't be cast.
Zephyr, Underworld Archmage is green and black)
At the beginning of your upkeep you may pay
ten life, sacrifice three creature, and exile
5 cards from your graveyard. If you do put
Zephyr, Underworld Archmage from your
command zone into play.
Pay five life: Return target creature card from
your graveyard to play. Activate this ability only
once each turn and only on your turn.
Card Comments