Zephyr, Underworld Archmage
by on
Zephyr, Underworld Archmage
by on

Zephyr, Underworld Archmage

(Cards without mana costs can't be cast.
Zephyr, Underworld Archmage is green and black
)
At the beginning of your upkeep you may pay
ten life, sacrifice three creature, and exile
5 cards from your graveyard. If you do put
Zephyr, Underworld Archmage from your
command zone into play.
Pay five life: Return target creature card from
your graveyard to play. Activate this ability only
once each turn and only on your turn.

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