Zero-One, Hopping Hero
When Zero-One, Hopping Hero enter the battlefield, Roll a D20,
1-5: Zero-One, Hopping Hero gains Haste
and Menace.
6-10: Zero-One, Hopping Hero gains Double
Strike.
11-15: Zero-One, Hopping Hero gains Flying.
15-20: Zero-One, Hopping Hero gains
two +1/+1 counters
Card Comments