Zirda, the Dawnwaker
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Zirda, the Dawnwaker
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Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Abilities you activate that aren't mana abilities cost
{2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1},{t}: Target creature can't block this turn.

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