Zone of Enigma
by on
Zone of Enigma
by on

Zone of Enigma

{3}: Put the top card of your library into your graveyard. The next instant or sorcery spell you
cast from your hand this turn gains Cipher (Then
you may exile this spell card encoded on a creature you control. Whenever that creature deals combat
damage to a player, its controller may cast a copy of
the encoded card without paying its mana cost.)

"Talk is cheap. Show me your code."

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