Zychoria
-3: Once Zychoria Enters the battlefield, All Active Cards Become
stunned, Including Allied Cards (For 2 Turns).
-6: Every Turn Zychoria Becomes Active. All Allied Cards Loose
+2/+2, For Every Turn Zychoria Is Active.
+5: If Zychoria Is Facing Another Players Planeswalker. Her 1st and
2nd Abilities Will Reverse In There Effect And Will Double.
Card Comments