Anastomo's Sanquine Armor, Sij
3 charges - recovers 1 charge on a kill
Strength for blood: 1 charge and lose hp equal to level+1d6: add +4
to attack roll or ability check
made with Str, Dex or Con. Dark Frenzy: For 1
minute when you would take a failed death save:
Cant lose consciousness for having 0 hp. Instead
of failed death saves take exhaustion. + 4 Str,
immune to fear, charm and exhaustion (except
death), and cannot lose concentration. Must
attack who you attacked last, attacked you or is
closest. If talked, EoT
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