Captain Olimar
by on
Captain Olimar
by on

Captain Olimar
Captain Olimar

+2: Throw - Target Pikmin creature you control may fight target creature.
-5: Whistle - Gain control of all Pikmin creatures you don't control until end of turn. Untap those creatures. They gain Haste until end of turn.
-10: Leadership - All Pikmin creatures you control gain +4/+4 and Haste until end of turn.

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