Hyper-charged Cyberkin
{1}: Gain +1/+1 until the end of turn.
Well Equipped (This card gains Trample when
equipped.)
"After the first siege from the Avi, I gained some inspiration
from how they charge themselves with
aura from the rifts they use. I thought of creating a
Cyberkin that could hyper-charge itself using energy
from the Grid. The result was, much more successful
than expected. Naalin doesn't like it though, says it
hurts her babies, or something like that." - Niina,
Cyberkin Designer
Card Comments