SimenL - The Wavemaker
Hexproof, Persist
Whenever Simen L. enters the battlefield,
or attacks, scry 1, then draw a card.
Whenever SimenL finishes a drink, destroy
target non-legendary creature.
For every two drinks, change game direction,
this effect takes place after SimenL's turn.
In the end he picked up the sledge hammer and
made his own way through the maze.
Card Comments