Hysteric Chemist
{t}: Roll a d20 and then add Hysteric Chemists
power to the result.
1-5: Lose two life, put a +1/+1 counter on target creature.
6-10: Lose one life, put a +1/+1 counter on target creature.
11-19: Put two +1/+1 counters on target creature.
20+: Put 6 +1/+1 counters on Hysteric Chemist,
draw a card and gain a life. Hysteric Chemist
loses all abilities and becomes a changeling.
Card Comments