Melta Trap
Play this at the start of the battle, when setting up your gang.
Pick any of your fighters to carry the trap, and put this card
under their card. Once during the game, the fighter, as long as
they are Active, can Set Melta Trap (Double) - place a Melta Trap
marker within 1" of the fighter. Then they can move up to D6". If
the fighter goes Out of Action before making this action, roll a
D6.
On a 1, the trap triggered (centred on the fighter's base). On a
2-3, place a marker where
the fighter stood. On a
Card Comments