Mind Spike
Duration: 1 hour, Concentration
You reach into the mind of a creature. It makes
a Wis save, taking 3d8 psychic damage on a
failure, or half as much on a success. On a failure
you always know the target's location. The
target can't become hidden from you, even if
it's invisible.
At Higher Levels. Each extra spell slot increases
damage by 1d8.
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