Ms. Judge
by on
Ms. Judge
by on

Ms. Judge

Reach, Lucky 2(Each time you roll dice and get the maximum value, put two +1/+1 counters on this
creature.)

Whenever an opponents triggers and/or activates
a creatures ability, roll a D6.(Activate only once
per turn.)

•1-3:Ms. Judge gains Hexproof and
Indestructible until end of turn.
•4-5:Counter that ability.
•6:Both previous effects.

Love this card?

Support Atem's creations
with a gift of Premium Membership!

Gift

Card Comments