Ms. Judge
Reach, Lucky 2(Each time you roll dice and get the maximum
value, put two +1/+1 counters on this
creature.)
Whenever an opponents triggers and/or activates
a creatures ability, roll a D6.(Activate only once
per turn.)
•1-3:Ms. Judge gains Hexproof and
Indestructible until end of turn.
•4-5:Counter that ability.
•6:Both previous effects.
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