Searing Smite
The next time you hit a creature with a melee weapon attack during
the spell's duration, the attack deals an extra 1d6 fire damage. At
the start of each of its turns until the spell ends, the target
must make a Constitution saving throw. On a failed save, it takes
1d6 fire damage.
On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, the initial extra damage dealt by the
attack increases by 1d6 for each slot above 1st.
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