The Amber Spear
Magic missile with a range of 24". It inflicts a
single Strength 6 hit that causes Multiple
Wounds (D3) and then penetrates ranks in the
same manner as a shot from a bolt thrower if the
first model is slain – the Strength of the hit is
reduced by 1 for each subsequent rank. Armour
saves are not permitted against wounds caused by
the Amber Spear. The Wizard can attempt to call
forth a larger, deadlier spear that inflicts a
Strength 10 hit, causing Multiple Wounds (D6).
If he does so,
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